| # | Contract | Pick up at | Jumps | m³ | You pay | Market value | Profit | Margin | ISK/jump | Expires |
|---|
Every public item-exchange contract (and, if ticked, auction buyouts) in the chosen regions, opened and priced at the hub you sell at. Profit = market value after tax + any ISK the contract pays you − its price − the cost of items it asks for. Jumps = home → contract → hub. Blueprint copies and items with no market at the hub can't be priced; untick Fully priced only to see those too. Click a row for its items. Check the contract in game before accepting — they can change or be scams.
| # | Pick up | Deliver to | Jumps | m³ | Reward | Collateral | Days | ISK/jump | Best backhaul from drop-off |
|---|
Public courier contracts across New Eden. ISK/jump divides the reward by the trip from home to the pickup plus the delivery. Backhaul links each delivery to the market: the best haul from the Market watch Universe scan that starts near the drop-off, so the flight home earns too (its profit uses your tax, cargo and budget).
| # | Offer | LP | ISK | Required items | Sells for | Profit | ISK/LP | Hub volume/day | Redeem × |
|---|
Missions pay in loyalty points; this is where they meet the market. Each offer is priced at the hub you sell at (Fuzzwork station aggregates): revenue after tax − ISK cost − required items bought at the lowest sell order, divided by LP. Hub volume/day is the item's average daily trade in that hub's region over the last week, so you can tell whether the market can absorb what you redeem.
ESI has no public data for agent missions or the in-game Opportunities window (Corporation projects, Freelance jobs), so they can't be scanned. LP stores are the market side of mission running, and courier contracts cover the hauling side.